The term gamification has become more popular throughout the fitness industry in the past several years. The popularity of this term makes sense because wearable fitness trackers, designed to promote the gamification of fitness, were the number one fitness trend in both 2016 and 2017 according to the ACSM Worldwide Survey of Fitness Trends.
Gamification is defined as “the process of adding games or gamelike elements to something (such as a task) so as to encourage participation.”